Posts Tagged ‘scenario’

Working with Monsters again…

Tuesday, February 9th, 2010

It has been a while since I posted a scenario, or even good reference material for Call of Cthulhu. So in an attempt to rectify this horrible omission I present for your gaming pleasure “Working with Monsters again”. This is designed as a follow up to my previous scenario “Working with Monsters”. The scenario calls for a small number of investigators, between three and five and is set in Great Britain during the roaring twenties but could easily be played out in the 30’s or with some simple modification as a scenario for NOW!

WORKING WITH MONSTERS AGAIN

WORKING WITH MONSTERS AGAIN

To make life easy here is a link to the original “Working with Monsters” which provides some key information including statistics for the Vampire Alexander Charbonneau.

Have fun, Derek.

WORKING WITH MONSTERS

WORKING WITH MONSTERS

Arkham Lights

Sunday, August 3rd, 2008

Arkham Lights is a Call of Cthulhu Scenario for three to five investigators inspired by The Lights of Madness published in Different Worlds magazine in March/April 1987; a magazine which I feel is sorely missed and has never been equalled. Although the plot remains the same as the original much of the detail has however been changed along with the dating and location which I have moved to Arkham to suit my own personal campaign.

“An article in the Arkham Gazette reports strange lights radiating from the top of Elm Mountain around midnight on the 22 May 1924, Saturday.   This is the second weekend that such lights have been reported. As with the first report, there were additional sightings stating that the lights came from strange aircraft that moved with great speed…”

An innocuous news story for our investigators that will lead them into a deadly situation for them and the entire town of Arkham.

Download - Arkham Lights

The Key and the Gate

Tuesday, July 15th, 2008

The Key And The Gate is a Call of Cthulhu Scenario for three to five investigators Adapted and Updated by Derek Mayne from an original idea by Chris Hind published in White Wolf Magazine Issue 22, October 1990.

“Outside, the rain is a torrent of darkness among the gusty streets. Safe from the elements, you are sitting at a table in a dark and musty steak house on the corner of Garrison Street and College Street Your friend, Ian Prescott, has yet to arrive. As an Egyptologist at Miskatonic University, Ian has been busy on an excavation near Cairo for the past two years. However, last week you received a telegram, which you take out and read once more…”

 
Download - The Key and the Gate

Scenarios from REUNIcON 2007

Sunday, July 6th, 2008

I prepared two scenarios for REUNIcON 2007, one for EARTH AD.2 anone for SIXGUN the game of the wild west. You can download the PDF versions from the links here along with a full set of pregenerated characters for each in a zip file.

EARTH AD.2 – Bunker 0472

Bunker 0472 is a scenario for EARTH AD.2. The scenario was written by Derek Mayne for use at BURPS REUNIcON 2007. It represents are rather straightforward Dungeon Crawl but is designed to evoke some of the uncertainty and terror that we associate with classic science fiction, the use of the Air Ducts by the enemy and so on.

download for EARTH AD.2

EARTH AD.2 Pre-generated characters

SIXGUN – Hang Them at Bear Springs

The Hang them at Bear Springs scenario was put together for use at BURPS REUNIcON 2007. It is intended for use with Sixgun the Game of the West a 1PG game from Deep7 Games. The plot is drawn entirely from two of the brief scenarios provided with the Sixgun rules; Tumbleweed and The Hanging Judge.

The setting of Bear Springs itself is my own creation but owes a lot of inspiration to Knuckleduster Publications Cowtown Creator and to Eric Hotz Whitewash City for its buildings if you have access to the Whitewash city floor plans then there is an appendix which identifies which buildings are which at the end of this scenario. Many thanks must also go to Claire Mayne who provided a large number of the capsule backgrounds for characters in Bear Springs.

The scenario is aimed at around three and a half hours of playtime for a group of up to eight experienced role-players and a full set of pre-generated characters are attached, although players may be encouraged to generate their own, or use existing ones, if the GM prefers.

download for SIXGUN SIXGUN Pre-generated characters