Something’s wrong with the world and I don’t know what it is.
“It used to be better, of course it did. In the golden age of legend, when there was enough to eat and enough hope, when there was one nation under god and people could lift their eyes and see beyond the horizon, beyond the day. Children were born happy and grew up rich.
Now that’s now what we’ve got. Now we’ve got this. Hardholders stand against the screaming elements and all comers, keeping safe as many as they can. Angels and savvyheads run constant battle against there’s not enough and bullets fly and everything breaks. Hocuses gather people around them, and are they protectors, saviors, visionaries, or just wishful thinkers? Choppers, gunluggers and battlebabes carve out what they can and defend it with blood and bullets. Drivers and operators search and scavenge, looking for that opportunity, that one perfect chance. Skinners remember beauty, or invent beauty anew, cup it in their hands and whisper come and see, and don’t worry now about what it will cost you. And brainers, oh, brainers see what none of the rest of us will: the world’s psychic maelstrom, the terrible desperation and hate pressing in at the edge of all perception, it is the world now.
And you, who are you? This is what we’ve got, yes. What are you going to make of it?”
You might think that there are already enough post apocalyptic roleplay games, do we really need another? Well I would argue that there is space for this one, I’ve been a fan of Lumpley Games and the work of D Vincent Baker ever since I stumbled across a group playing Dogs In The Vineyard at an RPG Convention a few years back. The emphasis with Dogs was on the storytelling, the setting was important but its not overburdened with rules and tables and Apocalypse World is in that vein, good solid story-led roleplaying. Maybe its something that roleplayers of a certain age begin to get bleary eyed about but I find that I am more and more about games that fall into this camp, of course the mechanics have to work, but its all about the story.
I haven’t seen the printed book but I understand it is digest-sized (5.5” x 8.5” ), and is 300+ pages with a colour cover, black and white interior. It also comes with the PDF for no extra charge. The PDF is described on the un-store as “just the print file”, with no fancy PDF tricks. Don’t let that understatement put you off its a superbly produced PDF and comes in printer-friendly and a prettier printer less-friendly version. Shipped worldwide the book costs $40, but remember it includes the PDF which retails alone for $15. For some free downloads, which will give you a better taste than my ramblings and generally more info, visit apocalypse-world.com.
If you haven’t already got a copy of Dogs In The Vineyard or Apocalypse World, you might want to consider spending a measly $25 on “The Lumpley Games Library“, That’s “Apocalypse World”, “Dogs in the Vineyard”, “Kill Puppies for Satan”, “In a Wicked Age”, “Mechaton”, and “Poison’d”, all for the unbelievably low price of $25. Saving nearly $40 on the individual PDF cover prices. As always with Lumpley Games this includes free lifetime upgrades/revisions. It also includes a couple of Apocalypse World’s limited edition character play-books.
Lumpley Games are a real independent publisher, they fulfil PDF’s manually, using the Forge Bookshelf, and if you order at the weekend bear in mind that it may take an little extra time to process your order. Treat yourself today,