UPDATE: CODEX INFERNUS KICKSTARTER CANCELLED.
Really sad to relate that the Codex Infernus Kickstarter has been cancelled – due almost entirely to a slower than anticipated uptake and an increasing likelihood that it would probably only just make its funding target, project creator David Jarvis announced today that the project was cancelled. There is hope however that the book will still see publication, albeit through a more traditional route at a later date. We wish David all the best – we thought it looked like a cracking sourcebook.
A holy warrior fighting back infernal beasts on the precipice of a fiery pit. Cloaked figures chanting an incantation to bring forth a nameless beast. A man standing at a crossroads bartering with a demonic temptress for fame and fortune; the price of which is his very soul.Advisers to kings and queens, dictators and presidents, whispering lies at the behest of their demon lords with the fate of nations resting on whether or not the advice is heeded. A scientist examining a strange artifact found on a distant planet that, unbeknownst to him, opens a mysterious gate to a nightmarish dimension when a button is pushed.
These are just a sampling of the myriad images which come to mind when we think of Hell. Codex Infernus: The Savage Guide to Hell, brings those images to life and shows you how to plug them into your games, regardless of what genre you love to play!
And so opens the blurb of this new Kickstarter from David Jarvis/Gun Metal Games.
Now I’m going to start by saying that I think Kickstarter has become very important to the games industry – there are quite a few source books and games that wouldn’t exist (and some that shouldn’t) if it weren’t for Kickstarter. I’m also going to throw it out there that the majority do not run smoothly and even the bigger companies can fall foul of the Curse of the Kickstarter. So what is it about Codex Infernus: The Savage Guide to Hell that makes me want to put finger to keyboard this morning? Well the answer is simple there are three things that stand out about this product. Firstly, David Jarvis/Gun Metal Games have a decent track record, the previous Kickstarter Interface Zero 2.0: Full Metal Cyberpunk had some ups and downs but it delivered an exceptional product. Secondly, I think that David did a good job of keeping people involved, providing updates, not oversharing the minutiae of his personal woes (as some authors seem to do) but actually keeping people appraised of the progress, the challenges and the final delivery. Finally, he fell into the camp of positive Kickstarters that I like to feel treat their pledgees as investors rather than just a source of funding for pre-orders. I felt a part of the development process for IF:2.0 and I’m sure the same will go for Codex Infernus: The Savage Guide to Hell.
So what is Codex Infernus: The Savage Guide to Hell? Well one of the things I do like about what I have read to date is that it is clear that this is not an attempt to produce a “One Size Fits All” single view of Hell which you’ll play and forget, or more likely disagree with – religion has many concepts of hell and RPG’s have even more! A David puts it in his pitch:
Concepts of Hell, Demons, Devils, etc. mean many things to many different people. While this book includes a built-in, ready to use Infernal Realm, it also gives you everything you need to design a Hellish dimension that caters to your specific group, because the concepts and rules we introduce in this book transcend genre, encouraging you to explore new possibilities for your Savage Worlds game.
So this is more of a Hell toolkit for YOUR Savage Worlds game, take hell to your genre, play in the wild west, the distant future, take it to Interface Zero! Or alternatively unleash the hordes of Hell into earth for your superheroes to deal with – its all possible. Again using David’s own words:
How about a gritty, “Constantine-esque” type of setting where demons and angels fight a shadow war, with humanity caught in the middle?
Maybe an Over-the-top 70’s style super hero action game in the vein of the Nocturnals, Hellboy, Ghost Rider, Spawn, or Clive Barker’s Harrowers is more your style?
Perhaps you’re looking to run a fantasy game in the vein of Robert Jordan’s Wheel of Timeepic, or the Diablo III and World of Warcraft franchises, where your heroes must confront the forces of darkness to save the world?
We’ve got you covered.
I’m really hoping that the project hits its funding target – and there is no reason to think that it shouldn’t. As well as the source book there are a number of neat addons that you might want to consider. To start with there are the usual Savage Worlds accoutrements; Wild Dice, Bennies, Cards. But much more significantly there are seven Adventure Packs; short adventures that are designed to take up one or two game sessions each. Each adventure focusses on a different type of genre of play, and should really show and inspire you as to the best way to exploit the hellish themes, and utility of Codex Infernus: The Savage Guide to Hell! If you were to pledge for the full set of adventure packs then you would have no less than 30 hellish adventures from some really exciting writers and game designers.
Speaking of the authors, contributing to the kickstarter – either through the source book or the adventure packs – are some real roleplaying royalty: Clint Black: Critically Acclaimed author of Necessary Evil, Shane Hensley: The creator of Savage Worlds, John Wick, John Goff, Rob Wieland: noted amongst other things for his work on Shadowrun, Star Wars Saga Edition and Firefly RPG, Eddy Webb: Vampire: The Masquerade 20th Anniversary Edition, Eloy Lasanta: owner of Third Eye Games, Jay Peters, Monica Valentinelli, and not forgetting David Jarvis himself. (There’s plenty of info on all of this talented bunch over on the Kickstarter page).
We are wishing David and Gun Metal Games every success with this kickstarter, its new innovative and really exciting. It has the potential to literally add a new dimension to you existing games and campaigns and take your characters on the journey of a lifetime – and further.