Savage Worlds Sale at DriveThruRPG

In order  to celebrate the 10th Anniversary of Savage Worlds, Pinnacle Entertainment are having a sale on DriveThruRPG.  Its a good opportunity to pick up the PDF’s of those sourcebooks that you’ve wanted for a while.

The sale is running from the 15th to the 30th July – so we really should have mentioned it earlier, but there is still plenty of time to cash in on the savings.

Savage Worlds 10th Anniversary

Pirates & Dragons

I have to admit to being a little excited by the latest concept from Cakebread & Walton, the  Origins Award nominated authors of Abney Park’s Airship Pirates and Clockwork & Chivalry and more importantly Dark Streets and Clockwork & Cthulhu.

According to their latest mailer as well as their web and facebook, pages they have an imminent Kickstarter project to bring us Pirates & Dragons.  Promising to feature more slick, cinematic game mechanics based on the acclaimed Renaissance D100 system. So, what’s the premise?

Pirates like gold. Dragons like gold. When the terrors of the sea meet the terrors of the sky, there’s bound to be trouble!

Pirates & Dragons: The Role-Playing GameThey came from Albion, from Gaule and Esbania and Batavia, in search of the treasures of the New World. They found a menace older than mankind – dragons!

In their mountain lairs on the Dragon Isles, giant beasts – old and wise and malevolent – sit on their piles of gold, surrounded by their zombie minions. The natives have found ways of appeasing or evading them – the Dragon Tribes honour them with gold and human sacrifice, the other Islanders use their magic to hide away or resist. The Uropans must rely on gunpowder and cold steel.

And the pirates? The pirates will use whatever comes to hand in their battle with the dragons. Armed with science, sorcery, steel and superstition, they take the fight into the dragons’ lairs in their endless quest for gold.

Pirates & Dragons is a role-playing game of fantasy swashbuckling in a world of magic and treasure, of fantastical islands inhabited by strange beasts and vile necromancers, of treachery and heroism. Together with a group of friends, you take on the role of pirates, out for adventure and booty – raiding the treasure galleons of Esbania, the merchant fleets of Gaule and Batavia, the dragon-hunting ships of Albion, the ruins of lost Adalantas… and the gold-filled caves of ancient and evil dragons.

Gather your crew. Load your flintlocks. And prepare to plunder!

If like me, you like the sound of that – then keep an eye on their Facebook page for more details as they emerge and I look forward to doing a review of the game when it hits the shelves.

Have Fun!


Bennies & Condition Counters

I’ve recently been playing the “War Of The Dead” campaign for Savage Worlds from Daring Entertainment, its a fantastic Zombie Apocalypse setting that was originally published as week by week subscription.  There are four chapters each with thirteen weeks which built into something you could run once a week for a year.  I really like it and find it great fun.

I also like the fact that there is a good deal of “fan produced content” available to support  and add to the “War Of The Dead” setting, everything from equipment cards, GM Screen Inserts through to the usual Character Sheets – you can find a good deal of that content collated on DriveThruRPG (here).  So here I’d thought I would add my own small contribution.

Bennies and Condition Counters


I wanted to have some custom bennies and condition counters for my game, and so I came up with the attached.

The sheet contains 45 “Bennie” counters, 31 “Wounded”, 10 “Shaken”, 10 “Fatigued”, 10 “Exhausted” and 10 “-2 Parry” which you can use to help you and your players keep track of just how bad you are making them feel…

The counters work well printed onto thin card stock and cut out, but better still you can do what I did and print them onto 19mm sticky labels (available from, and stick them on to 22mm games counters – widely available on Ebay or through good games stores.

You can download the bennies and counters here, there are two copies of the sheet one with outlines and one without.  If you are printing onto stickies use the one without the outlines, you’ll get a better result.

Have fun!


Achtung! Cthulhu

Modiphius Entertainment is a new British games publisher, established by Chris Birch in 2012 after writing two Ennie Award nominated roleplaying games Starblazer Adventures and Legends of Anglerre (co-authored with Sarah Newton, who we are a big fan of here at, see our review of The Chronicles Of Future Earth here).

Kickstarter: Achtung! CthulhuModiphius Entertainments first project was Achtung! Cthulhu, the terrifying HP Lovecraft-inspired World War Two roleplaying setting, written for use with Call of Cthulhu, Savage Worlds, and the PDQ roleplaying systems. The first two releases, each an epic adventure in the Zero Point campaign by Sarah Newton have been so popular that three huge campaigns are currently being written for release later this year.

I first became aware of Achtung! Cthulhu when a friend sent me a link to the Achtung! Cthulhu – Charlie Company : Forest of Fear #1 a Beta test and first episode in a fun new free photographic web comic featuring miniatures, terrain and Cthluhu horror. (Find it on RPGNOW here).  The basic idea being that the survivors of Charlie Company find themselves alone, forgotten & hunted behind Nazi lines trapped in the “Forest of Fear”.  You know exactly how that is going to go down don’t you…

Achtung! CthulhuTo-date there are two fantastic stand alone adventures available in the Achtung! Cthulhu series which form part of a globe spanning campaign Zero Point. Written by Sarah Newton (Legends of Anglerre, Mindjammer) and converted to Realms of Cthulhu by Dave Blewer (of Sundered Skies fame).

The first of these adventures is Three Kings where you join a band of heroic soldiers, agents, and partisans behind enemy lines on the eve of World War Two, as they discover the unspeakable horrors of Castle Karlstein in occupied Czechoslovakia!

Heroes of the Sea is the second of these standalone supplements. Once again you can take on the roles of soldiers, agents, and resistance fighters in the chaos and carnage of the Battle of Dunkirk, as a sinister conspiracy threatens the lives of the retreating Allied forces!

What stands out about these is the sheer quality – the artwork, the stories, the editorial quality it truly is as good as it gets and I for one can’t wait to find an excuse to play them.  What is more they have recognised that there is a wide spectrum of roleplayers out there who like their Cthulhuian encounters served up in different roleplay systems.  As such they are providing the materials of this huge and terrifying World War 2 setting  Acthung! Cthulhu for four popular roleplaying game systems: Call of Cthulhu, Savage Worlds (Realms of Cthulhu), Trail of Cthulhu & The PDQ System (it is worth noting that at the time of writing the Trail of Cthulhu & PDQ Conversions are currently in layout for Three Kings and not yet available – Feb 2013).

As if this wasn’t enough they have just launched a Kickstarter campaign to bring forward the publication of the Achtung! Cthulhu – Keeper’s Guide to the Secret War and the Achtung! Cthulhu – Investigator’s Guide to the Secret War.

The Keepers guide is billed as “The essential wartime reference for any Keeper or fan of the Cthulhu Mythos”.  within its pages we can hope to find details of “secret Nazi plots, Allied & Nazi special forces & intelligence agencies, mystical missions and wonder weapon development, mythical organisations, campaign and plot ideas, key characters, vile creatures, and new rules for World War Two combat and equipment –  a whole shoggoth’s worth of Cthulhu villainy, enough for any Keeper to have his investigators dead, insane, or running for their lives!”

7623004_origThe Keepers Guide is expected to have a huge page count of around 248 pages, depending upon meeting the Kickstarters first Stretch Goal.

Similarly the Investigators guide, aims to be “the definitive guide to the late 30s and 1940s for use by players and Keepers alike. Inside you’ll find a whole kit bag stuffed with cool new occupations, skills, equipment, and backgrounds from all over Europe and the British Commonwealth”. The book will provide details on playing as part of the Allied war effort, or from within the ranks of the partisans or even the Nazi forces as one of the many brave heroes who fought to bring down the regime from within the borders of the Reich!  The book is anticipated to have a page count of approximately 128, once again dependent upon meeting the kickstarted goals.

Both books feature the efforts of some fantastic writers: Lynne Hardy, Dave Blewer (Sundered Skies), Alex Bund, Chris Birch, Bill Bodden and Adam Crossingham (best know to some of us for the amazing “Worlds Of Cthulhu”).

On the Kickstarter page it also notes a serious side to the games with the stated aim of; “highlighting the real heroes who fought and died, and so at the end of both books there will be a short section on the World War Two memorials and museums you can visit across the battlefields of Europe to learn more about this period”.  This is such an important sentiment when using the WWII genre within roleplaying games and I applaud them for this.

I hope you will take a look at Achtung! Cthulhu, maybe invest in the Kickstarter.  I swear on my pet Shoggoth and all its offspring that you won’t be dissapointed.

Ia! F’tagn!


Kickstarter: Achtung! Cthulhu


I need a smarter set of card sleeves…

We’re sure that you’ve noticed that at, we’ve been keeping a keen eye on the up-and-coming gaming entrepreneurs that have been spawned by sites such as Kickstarter and Indiegogo.

The latest such gem to capture our imagination comes from a young entrepreneurial gamer called George Youens who has come up with a really great twist on the simple concept of card protectors or “sleeves”.  You can find his kickstarter here, but below is a bit more detail in his own words…

Card sleeves

Protect your cards, and look good while you do it! Tough, durable card sleeves with the art of your choice on the back!

Currently there is no way to buy custom sleeves in small quantities – companies in China can do vast shipments for shops, but this is out of reach for the average consumer. This I would like to remedy. My sleeves are designed to be more durable than regular card sleeves, and more eye-catching. The best way to make a product appeal to an individual is to let that individual be a part of the creation process – in this case, they get to choose what art goes on the back of the card sleeve and the cardboard case the sleeves come in. 

The sleeves will come in sensible unit sizes. With packs of 80, people have enough for a standard deck with sideboard, and have 5 spares in case any are lost or damaged. In comparison, Ultra Pro sells their Magic card sleeves in packs of 50 – one packet is not enough for a deck, and two packets is too many. For a run-of-the-mill product (card sleeve or not) you could make more profit by forcing people to buy too many; however, I believe that for a quality product, the best ethos you can have is to please the customer in as many ways as possible.

Currently, prototype sleeves have been made. If the Kickstarter is successful, I will have raised the money to produce these sleeves in far larger quantities and at a higher quality. My last batch of prototypes meet my strength and rigidity standards, and I am perfectly happy storing expensive cards inside them. The one flaw is the hand-finished edges. If the funding is successful, then the edges will be sealed by machine, not hand, ensuring a much neater finish.

Future plans

Should the funding be successful, I will be looking at turning this project into a business. As previously stated, I wish to appeal to individual customers as well as businesses – and with a run of just 40 sleeves being feasible, I believe I will be able to. Just as people recognise popular Magic teams – Channel Fireball, Star City Games – by the shirts worn at Magic events, I want people to be able to spot my sleeves easily when they play the game.

Should I move on to make this into a business, I will develop a system that will let people submit their artwork when buying online. Also, I will look into developing a “standard” range of sleeves – the same high quality product, but with artwork that I own the rights to – so people can spend a little less to get quality, attractive sleeves.

Should the Kickstarter be a success, I am also planning on making a range of chainmail and leather dice pouches, as well as looking into creating other gaming accessories, such as life counters. I already have experience with making items from chainmail and leather.

George Youens is a 21 year-old student at Oxford Brookes University. He has always enjoyed making things (from jewellery to suits of armour) and is trying to turn that passion into a business. He professes to be a gaming enthusiast – from table-top RPGs, to card gaming, to participating in LARP scenarios – but we have it on good authority that he also quite likes cooking.

When it comes to games we like supporting new and innovative ideas, we wish George all the best of luck with his campaign and his future adventures in the gaming industry.

Ia! F’tagn!

Derek and all the little cultists here at