I recently acquired a copy of Abney Park’s Airship Pirates and I have to say that I am really enjoying the concept. I’ve never really grasped the steampunk genre before but this really has got me chomping at the bit to play it. So much so that I have decided that I will run my first game for a group of friends at a roleplaying reunion in Brighton later this year. As always the first thing I do when getting to grips with a new system is generate a few characters. Well Airship Pirates hasn’t been any different and I’ve certainly had some fun generating the motley crew of the airship “Luck Lady” – a mobile casino captained by William Teach-Rackham a disaffected Neo-Victorian Air Navy Officer… Anyway, once I’m done with them I might post them in the document library, as pre-gens for others to enjoy.
The character generation exercise did however give me my first, and only real complaint. The PDF character sheets are pretty to look at on screen, but the mottled parchment effect background makes them slow to print and a little bit difficult to read – not to mention a tad wasteful on the old toner. So with that in mind and with clearly nothing better to do I knocked up an un-official alternate character sheet very much based on the original – but, well, frankly its more readable…
If you are interested you can find it here.
Ia! Ftagn!
Derek.


Having mentioned “Macabre Tales” already, lets start with an adventure for that very system; “The Secret Of The Dead Man’s Satchel” from Spectrum Games (
In the week that we mark the 75th anniversary of HP Lovecraft’s death we are proud to bring you our very first podcast. A reading of Lovecraft’s tale “Pickmans Model”. This was the first story of Lovecraft’s that I read, some time before I started role playing and long before I had any idea that I would become so affected by the writings of any single author.