Honey I’m building a dungeon – Part 1

Generally speaking I have not historically been a great fan of the extensive use of miniatures in my roleplaying games.  Maybe just as indicators for party order, or perhaps when combat gets particularly complex – to track positions.  But recently, for certain games I’ve slowly mellowed my attitude and started to use them more frequently, and I will finally concede that they really can add a different dimension.

A big part of this acceptance of miniatures is the simple fact that I really enjoy painting them.  I’m not particularly good, but there is a definite, therapeutic element to painting and decorating role-play miniatures.

My most recent project is a result of two things, firstly this new found acceptance of the role of miniatures in my fantasy games, and secondly my growing interest in 3D printing.  I’m on my second 3D printer, my first a home built RepRap Prusa i3 really got me hooked, my latest is a heavily modified Monoprice Select Mini – a smaller print bed but much more reliable. If you have access to a 3D printer and an interest in RPG miniatures then it really is just a matter of time before you start producing bits of scenery, trying to print your own figures and eventually you’ll discover modular dungeons.

I’m currently on a mission to produce a 3D dungeon of my own design for use with 28mm miniature figures using, the excellent Dragonlock models from Fat Dragon Games.  The dungeon that I am planning is based upon nine main locations and a complex maze, the premise of the accompanying scenario will be a fairly classic fantasy dungeon crawl.  This series of posts will focus on my progress with this project covering everything from the dungeon design, designing some custom 3D models and the process of 3D printing.

I’ll start the next post in this series with a look at the design process I went through to decide on my dungeon.